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7legos
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PostSubject: Re: Shooting - Feature   Sat May 08, 2010 8:26 pm

ok
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NCH
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PostSubject: Re: Shooting - Feature   Sat May 08, 2010 8:38 pm

7legos wrote:
ok

I'm a newbie at making sprites... Sad
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PostSubject: Re: Shooting - Feature   Sat May 08, 2010 8:41 pm

ctually im using one sprite for all directions, even though its weird. ill just use the first frame!
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PostSubject: Re: Shooting - Feature   Sat May 08, 2010 8:44 pm

7legos wrote:
ctually im using one sprite for all directions, even though its weird. ill just use the first frame!
Kay, but I also have a 1 frame tophat.
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PostSubject: Re: Shooting - Feature   Sat May 08, 2010 8:49 pm

NCH wrote:
7legos wrote:
ctually im using one sprite for all directions, even though its weird. ill just use the first frame!
Kay, but I also have a 1 frame tophat.
I just made a kaiser helm for you!
It didn't turn out how I planned, though.
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PostSubject: help   Sat May 08, 2010 10:20 pm

I could try to help...
(Debugging the shooting)
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PostSubject: Re: Shooting - Feature   Sun May 09, 2010 7:13 am

awesome u guys!
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PostSubject: Re: Shooting - Feature   Sun May 09, 2010 3:08 pm

well, do you want us to help?
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PostSubject: Re: Shooting - Feature   Sun May 09, 2010 5:56 pm

yes Spanone
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PostSubject: Re: Shooting - Feature   Sun May 09, 2010 9:43 pm

ok, well what is the problem?
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PostSubject: Re: Shooting - Feature   Mon May 10, 2010 7:28 am

uh not with shooting, i need to write .ini files to the server from the client...
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PostSubject: Re: Shooting - Feature   Mon May 10, 2010 6:57 pm

whatever...
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PostSubject: Re: Shooting - Feature   Mon May 10, 2010 7:36 pm

lol ye then the costume problem is fixed Very Happy
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PostSubject: Re: Shooting - Feature   Tue Aug 03, 2010 4:23 pm

NCH wrote:
NCH wrote:
7legos wrote:
ctually im using one sprite for all directions, even though its weird. ill just use the first frame!
Kay, but I also have a 1 frame tophat.
I just made a kaiser helm for you!
It didn't turn out how I planned, though.

Kaiser helm?
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PostSubject: Re: Shooting - Feature   Tue Aug 03, 2010 5:42 pm

Yup!
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